Quote:
Originally Posted by alaska67
Don't know who to be more ticked at Active Captain for needing Adobe Flash or Apple for not supporting it on the iPad.
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There are other ways to look at that.
Flash is the most installed software on this planet. 99% of all desktop computers have it right now. If you think Windows dominates the computer world, it isn't even close when compared against Flash.
In addition to that, there are 3 million developers who are qualified and use Flash. Many of the developments are simple but some realized the advantage of creating larger applications like ActiveCaptain with it. The development of ActiveCaptain happened before there was anything called an iPhone and certainly long before there was anything called an iPad.
Today there is only one tablet type of device that doesn't run Flash - the Apple iPad. I have an iPad and I love it. But how come I can use the ActiveCaptain website on my Motorola Xoom Android pad directly in the browser? How is it that no one else is leaving out Flash except Apple?
There is no technical or performance reason. Sure, Flash code ends up running slower in payment for the device independence. I doubt I'll ever create a heart-lung machine with it. But when you want an app to be used across all platforms*, nothing really beats Flash today. (* all platforms except one)
There are multiple shipping iPhone/iPad apps that use ActiveCaptain offline. I'm working on my own too. My development is happening not because I want to see support on the iPad - that exists. It's because there's a whole new range of capabilities possible and the iPad is an important platform.
The new developments are written with ActionScript/Flash/AIR as well. Apple gave in with one concession in allowing Flash use through Adobe AIR. It's a bit esoteric and hard to totally understand unless you're in the middle of it. There are many shipping games in the Apple App Store that are really Flash-based right now. Many more are coming as a new 3D capability is being released in Flash.
For what it's worth, I'm not a gung-ho-crazy Flash developer. I like picking the right tool for the job. Sometimes that's C++, sometimes PHP, and sometimes Flash.
Bottom line - it's not worth getting ticked off at anyone. The solution is available in other ways for ActiveCaptain/iPad. Apple just isn't going to give in about Flash under the browser. You've got to wonder...why would that be? Do you think it's really better for us iPad owners? Or do you think Apple has some other, special motives?