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post #11 of 30 Old 09-06-2009
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No - used CGI a lot in my past work and still use it some in our current work. Max and V-Ray is what we've primarily used. Maxwell is cool - but slow as hell. V-Ray rocks.
You use the acronym CGI. That typically means animation.
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post #12 of 30 Old 09-06-2009
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Actually, I'm a defrocked veterinarian.


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S/V Dawn Treader - 1989 Hunter Legend 40
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post #13 of 30 Old 09-06-2009
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Actually, I'm a defrocked veterinarian.
No kidding Smack wow, that explains your use of Rhinoceros 3d.

BTW the time is :
half past a cows ass quarter to his balls
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post #14 of 30 Old 09-06-2009
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Half past a cows ass..............Thought it was a "monkeys ass"?!?!?!?! hmmmmm must be something about them texans I do not know abouts..........

She drives me boat,
I drives me dinghy!
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post #15 of 30 Old 09-08-2009 Thread Starter
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Originally Posted by smackdaddy View Post
My guess on the software would be Rhino 3D for the modeling (great NURBS modeler) and V-Ray or Maxwell as the renderer.

Half right Smack......and for your info as well MP......

They were down mainly on Solidworks but Rhino for the hull layout.

Andrew B

“Life is a trick, and you get one chance to learn it.”
― Terry Pratchett, Nation

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post #16 of 30 Old 09-08-2009
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New guy here, looks like a great bunch of folks

Gaff sails and the new modern "square top" sails are looking more and more alike. Combine that with the new ropes for replacing rigging wire and and the dead eyes used for the same...well it's coming back around!
I agree.

On Jakatan (see TDW's photos of the schooner), the modern ropes and blocks allowed BP to do away with separate throat and peak halyards for hoisting the gaff. Instead, a single halyard raises the whole rig. But I haven't heard any reports yet on how well it works....


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post #17 of 30 Old 09-08-2009
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The only thing Rhino was used for was the half hull (using Rhinomarine). Rhino is a great surface modeller. Honestly though, SolidWorks does just as well or better in some areas of surface modeling. The area SolidWorks doesn't do well is in laying out the hull. In fact, I think the problem is that it's 'too good' and doesn't allow the amount of global control that Rhino does. There is no 'net' control on SolidWorks surfaces. The closest thing to that currently is Freeform, but that actually is too precise for it to be useful. If SW would introduce surface net controls, I'd be done with Rhino.

Hands down, SolidWorks (and others like ProE or Inventor) are much better for handling the modeling details. Whenever possible, working with true solids is always better than modeling in surfaces. And most manufacturers these days offer their products as 3D solids. All the running gear on this boat uses models from Harken and Wichard.
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post #18 of 30 Old 09-08-2009
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Hey Sona - welcome to SN dude! Did you do those renders? Great work.

Does SW give you machine-level precision? In other words, are the modeled parts precise enough to pull out and detail for production? That was always one of the Holy Grails of AutoCad - e.g. - model it once and have the working drawings/details pull out of that model almost automatically.


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post #19 of 30 Old 09-08-2009
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I'd like to chime in and confirm that BLT is right. The animal in question is a monkey.
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post #20 of 30 Old 09-08-2009
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Thanks Smack. Yes, those renderings are mine. You can see more here.

SW is all about accurate models. It puts AutoCAD in the weeds. AutoDesk's answer to SolidWorks is Inventor. That product is not bad, but it is typically 2 or 3 steps behind SolidWorks.

In SolidWorks, you work entirely in 3D. The 2-D orthographic views are simply by-products of the 3D model. Coming from 15 years of AutoCAD experience, I was skeptical that working in 3D could be as fast as 2D. Turns out I was right. 3D in SolidWorks isn't as fast as 2D. It's FASTER and more accurate.

I've been using SolidWorks now for 7 years and will never go back to drawing in 2D.

And for what it's worth, I always used 'monkey'.
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