Advice: Making a Sailing Video Game - Page 2 - SailNet Community
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post #11 of 22 Old 01-10-2011
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You got it Dluce . there got to be a nice catchy hook

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post #12 of 22 Old 01-10-2011
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"There's an app for that!"

I love it!
One thing you could upgrade is GPS. You could go from a small handheld that only gives you limited info, to a full on chartplotter to keep you off the rocks. If you could add in a variable for sail trim, you could add weather and lee helm to distract the player.

Simpler boats will be fun enough for the casual player, and more complicated rigs will keep the "dedicated" in the game. Coding may be tough, but maybe a way to add-on later.
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post #13 of 22 Old 01-10-2011
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The best sailing games, in terms of playability and fun, I've seen had to do with the old pirate ships and the challenge was in maneuvering to blow the pirates out of the water...

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post #14 of 22 Old 01-10-2011
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Sid Meier's Pirates - Best sailing game ever!

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post #15 of 22 Old 01-10-2011
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There was a Max Ebb article in Latitude 38 that talked about sailing video games a month or two ago, seemed pretty hardcore.
Wouldn't mind a somewhat casual one for the iPhone. Have you looked into the community developer program they have the the XBox Arcade? Oh, and I also play way too Black Ops, though somewhat less so since I bought my boat a little over a month ago.
Anyone that wants to play on the 360 should add me, always looking for more players. GT is Ragamuffin.
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post #16 of 22 Old 01-10-2011
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Make sure you include a copy-protect feature that causes the interface to crash, eventually locking the owner out of the game he or she paid for. Then the player will be forced to buy the newer version, which will do the same thing.

Hey -- it worked for the makers of Virtual Skipper!

I bought both VS3 and VS5, which used the same base coding and some of the same boats/venues. And like many owners, I was eventually prevented from using the games by a buggy copy-protect subroutine. But otherwise ... some likes and dislikes about the games:

Pros:
-- Decent physics.
-- Movable camera angles, useful as you approach mark roundings.
-- Lay lines, color-changing wind arrows to indicate proper trim, and auto sail trim: all can be turned off as you get good.
-- Fun range of boats, including ORMA trimarans, offshore displacement hull, Melges 24 (tho w/ a symmetrical chute, not an asym), and ACC (the most boring of the bunch. They must be sailed differently -- eg, the tri doesn't point or tack well, but its VMG rewards hotter angles. Head to deep downwind, you'll get lapped.
-- World-building function, where you can make your own islands and race courses.

Cons:
-- Boat mass never looks quite right. Wave patterns can make you dizzy.
-- some very slow periods, just like real sailing. Most gamers would find those long reaches insanely dull.
-- Clunky menus.

You can buy remaindered versions of Virtual Skipper for a couple bucks. Might be worth looking at. Yiour ideas re: progressing thru boats sounds fun. Just like RL, we're always looking forward to our NEXT boat.

Buccaneer18, Grainnia
SJ21, Diarmuid
Albin Ballad 30, Fionn
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post #17 of 22 Old 01-10-2011
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I think it would be cool as a simulator. You could use it as a training device for racing. It could be used for nav and chart work. Users can sail real destinations. Kind of like playing tiger woods golf. In that you get to play on real existing courses.
In this simulator you could sail miami to bimini. Real depths and reefs. And even do it at night using only instruments. Kinda like microsoft flight simulator. Users could get together and race their real boats (mine is a santana 525), against each other in americas cup style matches.

I see this as a very useful training tool as well as all around fun.
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post #18 of 22 Old 01-11-2011
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Quote:
Originally Posted by mikieg View Post
I think it would be cool as a simulator. You could use it as a training device for racing. It could be used for nav and chart work. Users can sail real destinations. Kind of like playing tiger woods golf. In that you get to play on real existing courses.
In this simulator you could sail miami to bimini. Real depths and reefs. And even do it at night using only instruments. Kinda like microsoft flight simulator. Users could get together and race their real boats (mine is a santana 525), against each other in americas cup style matches.

I see this as a very useful training tool as well as all around fun.
What you're describing already exists, right down to the reefs, charts and instruments. It's called Virtual Sailor.
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post #19 of 22 Old 01-11-2011
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I don't know if it's been covered yet, but have you seen/played the VOR racing game? That was really well done.

Something along these lines where you could race your friends over a week or several would be cool.


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post #20 of 22 Old 01-11-2011 Thread Starter
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I dislike being the person that has to say this but: Did anyone even read my first post? Only one person answered my question...
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