Autoroute on Navionics - Page 3 - SailNet Community
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post #21 of 25 Old 11-16-2019
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Re: Autoroute on Navionics

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Originally Posted by MacBlaze View Post
"Limited" ...lol

I get your point. But in areas where there are tons of islands and navigation hazards, it is nice to be able to try out options and variations quickly and then be able to adjust for wind, tide etc.

You just need to find somewhere more "exciting" to cruise
Actually, we cruise in many interesting places where autorouting would be great.

If Navionic charts had any connection to reality there...

Mark
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post #22 of 25 Old 11-17-2019
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Re: Autoroute on Navionics

I don't use the feature to navigate, but I love to use it for float planning. The routing itself is most useful, when unfamiliar with the area or, as mentioned, there are dozens of little islands or channels. We found it incredibly useful in Maine last summer.

My primary desire is to calculate time and distance, more than the route itself. In seconds in can know how far today's passage might be or compare the alternatives. By altering the vessel speed, which also takes seconds, I can quickly get time in varying VMGs. Anyone who has ever sailed a boat knows they won't/can't stick to any point to point route.

Even when I'm sailing familiar grounds, I find myself reaching into my pocket to open the app, tap on my destination and just select "Boat To". It then gives me remaining distance and time. This is very useful. While I could technically do this on my plotter too, the app is 1000x faster and easier.
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post #23 of 25 Old 11-17-2019
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Re: Autoroute on Navionics

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Originally Posted by Minnewaska View Post
I don't use the feature to navigate, but I love to use it for float planning. The routing itself is most useful, when unfamiliar with the area or, as mentioned, there are dozens of little islands or channels. We found it incredibly useful in Maine last summer.

My primary desire is to calculate time and distance, more than the route itself. In seconds in can know how far today's passage might be or compare the alternatives. By altering the vessel speed, which also takes seconds, I can quickly get time in varying VMGs. Anyone who has ever sailed a boat knows they won't/can't stick to any point to point route.

Even when I'm sailing familiar grounds, I find myself reaching into my pocket to open the app, tap on my destination and just select "Boat To". It then gives me remaining distance and time. This is very useful. While I could technically do this on my plotter too, the app is 1000x faster and easier.
for quickie time estimates.... why not? I don't need them in local waters because of experience....

I do have a waypoint to next mark in my plotter and have that info in the cockpit. But if there are several waypoints along the way... a route will give you arrival time at the destination.

I have not fiddled with auto routing on the phone. I rarely actually use the phone for nav... something to experiment with.
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post #24 of 25 Old 11-18-2019
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Re: Autoroute on Navionics

When Arcb mentioned the tide/current function, I meant to add that I can't find how to have the auto-routing function take current into account. Of course, you'd have to be able to tell it when you were going to be underway, so it would know what current is applicable. Aviation routing software all consider wind speed and direction at various times. Not rocket science, but marine tech is so far behind.
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post #25 of 25 Old 4 Weeks Ago
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Re: Autoroute on Navionics

You can always set your draft larger than it really is and it will cause the autorouting to assume you need deeper water and keep you farther away from shallow areas.
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